Now, in XCOM 2, the aliens rule Earth, building shining. XCOM, the planet’s last line of defense, was left decimated and scattered.
Twenty years have passed since world leaders offered an unconditional surrender to alien forces. The 'Content' folder will contain all new/edited Unreal Packages and Maps. XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. The 'Config' folder will contain all new/edited.
This is where your mod content will live, and you need to maintain a certain folder/file structure here to ensure the game can load your new content correctly. You'll have a bunch of folders and files on the left hand side of the program, under the Solution Explorer. Name your mod something useful (not just 'My XCOM2 Mod'!) and hit 'OK' to create the project. Hit 'New Mod' on the Start Page and you'll have a bunch of templates to choose from.įor this tutorial, we'll pick 'ExampleMapPack', which will give us the basic structure required to get a new map mod into the game.
I'd suggest that if you have files in there already, but nothing is saving, delete them (Make a backup first) Start the game over and check that they've been re-created. It also allows changing of know recipes for cooking and making. Besides this mob will let you add and change items in your inventory. You should see several of these if you've tried to make some saves. Stardew Valley Save Editor will allow players to modify save files, including Map Editing (move and delete stuff). Next up we need to create a new Project in XCOM ModBuddy, to form the base of our new mod and hold all of its contents in a way the game will be able to understand, as well as be able to test and upload to the Workshop. steamautocloud.vdf - Presumably something to do with cloud saves. /rebates/&252fxcom-2-save-editor.